SentiAR

When working at HS Design, I had the opportunity to work with SentiAR to design and develop a 3D augmented reality platform featuring real-time holographic visualizations of a patient's anatomy during electrophysiology interventional procedures. This involved collaborating with third-party agencies who were developing the code involved for the headset to work properly. One of the more complicated challenges of designing the device interface was the trial and error process of understanding the necessary interactions and UI for an eye gaze-controlled device. For example, to 'click' on a button in the interface, users would need to hold their gaze on the button for a certain length of time. I designed the instructional guides for users to read prior to using the device. Please read more about the device specifics and mechanics here. ​​​​​​​(completed in late 2018)

Desirability

The client confirmed that what we came up with was what their users wanted. We tested this internally several times to make sure the alerts were intuitive before testing it with real users. 

Feasability

We were working with third-party developers to understand their timelines and ensure that we were designing experiences that they would be able to program in time for our deadline.

Viability

We had a HoloLens device in our office that we would test our designs with daily to understand what we needed to improve on to ensure that the product worked well with our interfaces.

Below is a video available on YouTube, demonstrating how the SentiAR product works and how the interface experience looks that we designed.

I designed the instructional interface used when medical professionals use the hololens device for the first time.

Designed by Grace Anne Foca.

Designed by Grace Anne Foca.

Designed by Grace Anne Foca.